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It will be quite challenging for me to answer briefly, but I will try my best.
At its core, you would define skills as game objects much like how players, enemies, treasure chests, trees, etc are defined and instantiated. A character in your party will have instances of skills which have execu…
A major part of gameplay is making sure objects are at the right places at the right times. This means you must understand the mechanisms behind how objects in a scene are placed at a particular position. You need to know how to do stuff like program a door to swing open when activated, or calculat…
It was a much simpler time back then.
Photographic perspective correction and simple UV project from view was the dominate go to.
Basically, everything was a real-life source texture stamp.
For this style, don't overthink it fren.
? Original Texture Source Photography from Half-Life 1 - YouTube
yes, pursue all 3 options, and see where it leads.
I actually had a similar question not too long ago.
I think it can be done without modifying the API using the methods available for reflection and JIT compilation, but perhaps it will be easier with some changes to the API to expose internal logic. The implementation of the internal method as…
Thread necroed by a spammer. Thread locked.
What you have to study depends on your approach to game development.
- Approach 1: As a hobby
- This is a valid approach. Not everyone is interested to become a professional game software programmer. Sometimes you want to have fun coding cool stuff. In that sense there are plenty of tutorials dealing wit…
Yes, with the use of the auxiliary pointer this should be just fine.
I'll review your patch in detail, create some test cases, and merge it into the library.
Thanks for the contribution.
Writers, authors or what ever title they give themselves are the most important aspect of any game franchise of content. (Tetris 9 million obviously doesn't require a story, or games without any story comtent, which are few for a very succesful game) In my experience most new develope…
That advice still stands. You're free to ignore it.
Prototype said:
There even was a YESNO.COM that would ask for user input and more of that. It was more or less an attempt at modular programming.
I think they tried to simulate a Unix shell, except it failed horribly as the COMMAND program was too weak compared to a Unix shell, and lack of multi-task…
This was posted accidentally in the Writing forum - it's now moved to the For Beginners forum.
Also, the question was posted twice. Locking this one.
Hello,
I wanna introduce myself
My pseudonym is
Ashiné Subtlety
.
I am 21 years old a beginner game developer.
My goal is create a PC and Mobile game named
Soulbeast
.
Game idea is:
2D Action Hack and Slash RPG
but... here is long … long way to reach this goal
I got my first experience …
Well, I won't lie after failing to fix some nasty bugs and a general disinterest from the "public"(of course I am talking about a extremely minified version of the public), I started questioning whether my last year and a half was a total waste of time. As time is nearing where I am supposed to rel…