I'm having trouble keeping the contrast of the HDR in the same range, it seems the scenes get too bright once the tonemapping is applied. I'm going to be tweaking this a lot trying to get it right. Then I've got to get back to the traffic AI.
I'm trying to be satisfied with the graphics so I can focus on other areas...but I know I'd hate myself once the game is released if I didn't get as many features (both visual and gameplay wise) into the game as I can.
There is no HDR in this scene, if I could get my HDR to contrast like this I'd be a happy camper :-) I like the look...I had to tone down the skydome texture, it was washing out the scenes. I made a few other tweaks and here ya go...
![](http://www.radioactive-software.com/gangwar/HDR/NonHDR1.jpg)
The new menu GUI skin....
![](http://www.radioactive-software.com/gangwar/HDR/NonHDR2.jpg)
New Options menu...
![](http://www.radioactive-software.com/gangwar/HDR/NonHDR3.jpg)
Possible Video settings...I'll detail it below, let me know if you have any suggestions.
![](http://www.radioactive-software.com/gangwar/HDR/NonHDR4.jpg)
Low quality bloom, PS1.0
![](http://www.radioactive-software.com/gangwar/HDR/NonHDR5.jpg)
Early HDR lighting
![](http://www.radioactive-software.com/gangwar/HDR/HDR_Early12.jpg)
Reaaaallly early HDR lighting
![](http://www.radioactive-software.com/gangwar/HDR/HDR_Early11.jpg)
Early HDR with textures disabled
![](http://www.radioactive-software.com/gangwar/HDR/HDR_Early7.jpg)
Here are the various options for the visual settings...
Quote:
Screen Resolution: 800x600, 1024x768, 1280x960, 1280x1024, 1600x1200
Texture Resolution: Low ( 25% ) , Medium ( 50% ), High ( 100%% )
Shadow Map Size: None, 1024x1024, 2048x2048, 4096x4096
Shadow Map Filtering: None, 4x4 PCF
Texture Filtering: Linear, Bilinear, Trilinear, 2X Anisotropic, 4X Anisotropic, 8X Anisotropic
HDR / Bloom: None, Bloom Low Quality, Bloom High Quality, Full HDR Rendering
Water Quality: Low Quality Diffuse, High Quality Planar, High Quality Cube
Motion Blur Quality: None, Low Quality (6 Samples), High Quality (12 Samples)
Fullscreen Antialiasing: None, 2x FSAA, 4x FSAA, 8x FSAA
Reflections: None, Vehicles Only, Buildings Only, Vehicles and Buildings
Run in Fullscreen: Yes, No
Display FPS Counter: Yes, No
View Distance: 10% -> 100%
Motion Blur Amount: 5%->500%
I'm gonna get back to tweaking the HDR...hopefully I can have it lookin' good by tommorow...Any opinions on the darker style of the game would be appreciated :-)
- Dan
That darker palette really emphasizes the atmosphere of the game. Go for it. Spare no expense of effort.