Cuban gang - [ might need skin lightened a bit, can handle that @ the model stage ]
![](http://www.radioactive-software.com/urbanempires/August30/Cuban2.jpg)
![](http://www.radioactive-software.com/urbanempires/August30/Cuban3.jpg)
![](http://www.radioactive-software.com/urbanempires/August23/Cuban.jpg)
Biker gang -
![](http://www.radioactive-software.com/urbanempires/August30/Biker3_.jpg)
![](http://www.radioactive-software.com/urbanempires/August23/Bikers2.jpg)
![](http://www.radioactive-software.com/urbanempires/August28/Biker1.jpg)
Spas-12 gauge shotgun [ ultra high res screen coming soon]
![](http://www.radioactive-software.com/urbanempires/August30/spas12.jpg)
AK-47 shooting animation
![](http://www.radioactive-software.com/urbanempires/August30/AK_Animation.jpg)
Screenshots of a test app I'm playing with to nail down the character animation / AI / events / etc.
The shader used in these scenes is the most basic possible, it's just NdotL * color texture. This is NOT the skin shader I usually render the characters with, this doesn't even have normal mapping...this is the lowest quality shader you can imagine.
![](http://www.radioactive-software.com/urbanempires/August30/Actor_TestApp3.jpg)
![](http://www.radioactive-software.com/urbanempires/August30/Actor_TestApp4.jpg)
- Danny