I should have an update w/some early in-city shots later tonight.
Back to coding...
- Danny
Quote:
Specs on these models...
~4000 triangles
~50 skeletal bones
1 2048x2048 color map [alpha channel for transparency] (17MB)
1 2048x2048 normal map (14MB)
1 2048x2048 specular map [with skin translucency packed into the alpha channel] (17MB)
About 50MB of memory is needed PER CHARACTER MODEL at the highest detail levels.
Yakuza A
![](http://www.radioactive-software.com/urbanempires/September19/YakuzaA_.jpg)
Cuban C
![](http://www.radioactive-software.com/urbanempires/September19/CubanC_.jpg)
Cuban B
![](http://www.radioactive-software.com/urbanempires/September19/CubanB_.jpg)
Japanese School Girl A
![](http://www.radioactive-software.com/urbanempires/September19/JapSchoolGirlA_.jpg)
Gameplay is more important than graphics, is that done already ?