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Got an interesting situation

Published August 14, 2008
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Just got a letter yesterday from the bank that's now taken ownership of my old software publisher. Turns out that they're now chapter 7 and will either be liquidating all remaining assets or will re-form themselves as a much smaller software company. In either case, the chances of me seeing another dime from 'em range from poor to nil.

Not that I was making much money off the game packs, but it was a little beer-money from time to time. The contract officially expired years ago, but it's set to auto-renew itself yearly unless I told 'em in writing that the contract's over. And while I could've killed the contract at any time, I never bothered, mainly because the games are way obsolete and I never figured that I'd get a better deal for 'em elsewhere.

Also it's probably a good idea to officially pull the contract now, lest it be considered a company asset that's sold in auction for ten bucks, putting the rights into some weird state of limbo because I no longer know who owns 'em.

FWIW, the official game-list is here if you wanna see the games and screenshots and the like. Some of the games are okay. Some are not very good. Some of the more popular ones (Bulldozer, Shi Sen, Voracity) I have rewritten in Flash.

What I'm wondering is what I oughta do with the games now that I'll be taking 100% ownership of 'em for the first time in about 15 years. I realize they're not much of an asset anymore, but people do get nostalgic for 'em and I still get emails. I was wondering if I took the pack, dug out my old compilers, changed up the about-box and splash-screen, recompiled the set, took out the games that have been rewritten (Bulldozer, etc) and released the whole set at an absurdly low price (under five bucks) if people would buy 'em.

I could certainly keep rewriting 'em in Flash, but that hasn't been a problem in the past. I was just thinking that the game-packs could be recompiled and re-released in a matter of days. And at a price of ten cents per game, it'd be a reasonable impulse buy.

Ideas?
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0 likes 3 comments

Comments

Trapper Zoid
I'm uncertain as to whether selling things for a very low price (like under ten bucks) is worthwhile unless you've got some kind of point system like on the consoles. Online games don't cost just money; there's also filling in all the forms and typing in credit card details (with all the risks that entails). It's hard to go through all that hassle for something that's cheap.

Maybe you could bundle up a few ultra deluxe packages with your current games, by throwing in the old game pack for five to ten dollars more? Or just use it as an incentive (Buy now, and get all these extra games for free!)?
August 14, 2008 07:01 PM
ukdm
Yeah, I'd use it as a freebie. Buy now and receive a bit of history with your purchase...
August 15, 2008 08:04 AM
Ravuya
You could always try emailing Valve or the many other downloadable game portals and see if they'd be interested in something like that.

It's pretty much "found money," so don't be afraid to be a bother. You could even run it up the flagpole to Microsoft and see if they'd be interested in an Xbox Live Arcade collection or something like that -- although I only recommend that if you really like pain and bureaucracy. It's not something you can just do on the side.

Otherwise, you could give it away, and then use the traffic numbers to figure out which game would net you the most cash if it were remade.
August 16, 2008 11:34 PM
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