Eh, I'll do the last. A couple of posts ago, Bryan offered to test the waters for me regarding the iPhone development. And I'm always up for that.
If you (you being Bryan, everyone else is eavesdropping) want existing source code, you can have it. I don't, though, know what good it'll do. All the source is in C++ (the Retro Pack) or ActionScript (the new games), and I don't think they have enough in common with Objective C to make it good for anything other than a ground-up rewrite. At least that was the case with my games. Apart from reading code to remember how I did things, I didn't end up moving over any code when I rewrote some of my C++ games in ActionScript (Voracity, Shi Sen, Bulldozer).
As for the games, why don't you (again you being Bryan) start off with your own games? I think Lasso and Evolve would be a natural for the iPhone, especially if you could move the lasso around with the tilt-sensor. Also when you're done with 'em, we don't have to split the revenue. Slap Lasso up on the Apple iPhone store and start making the big bucks.
Unless you have some kind of agreement with your employer. Then I suppose we can label Lasso as a Code Zone game, although I do intend to give you the lion's share of the proceeds on that.
As for my games who says I have not started re-writing them for the iPhone?