🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Newsletter #51 - Charlie's Spooky Adventure

posted in IfThen Software
Published November 05, 2009
Advertisement



News

We have released a small Halloween-themed game called "Charlie's Spooky Adventure"! Collect as much candy as you can while traveling through a haunted forest. Watch your step though! You might come to an untimely end...

(Click to enlarge)

Download

For more details, including support, please see the following thread: http://www.ifthensoftware.net/forums/index.php?showtopic=1689


From the Programmer
Written by Invisible

First off, sorry about missing a couple weeks. We were deep in development of Charlie's Spooky Adventure, and didn't have any spare time.

I have added a new feature to the rendering system: A camera. Instead of moving renderables in screen space, they can now be moved in world space. Render sets that are in the world are registered with the camera. When the camera is moved, it creates a new matrix for all of the renderables that it controls. This matrix translates the renderable to the correct location in screen space. I plan to look into using Direct3D to perform this transformation for me, but the current setup works well enough for now.


Artist's Easel
Written by GreyKnight

iScribble Sketches #9

(Click to enlarge)


(Click to enlarge)



Community Spotlight
Written by Acaceol, Jay, and Invisible

On Monday the 2nd, ITS unveiled its secret Halloween game, Charlie's Spooky Adventure. This game was in development for about a month. This is the fourth game by ITS deemed worthy to be on the new homepage. The game's a nice 2D sidescroller game (the style of SAO), in which the object is to collect all the candy strewn about the map, without dying in the process.

There's more good news: The graphics in CSA are moddable, which probably means CSA mods for SAO, and vice-versa, and there's also a chance the map files can be edited as well. ITS has no plans to release a/the map editor, but there might be an unofficial one made soon.

The Crumpet Club, a new version of an older clan, began recruiting members recently. The creator, Lee, intends for the Crumpet Club to have high leveled players. Another clan-like group, known as the Anti Noob Squadron, has been active lately and has been... Well, killing low leveled players. Lastly, a new clan calling itself The Elites was created recently by a relatively low leveled player with the hopes of creating a friendly bunch of people.

A player known as both Raghu and SilverDragon has dedicated a blog to SAO. Though the blog is small and unofficial, Raghu hopes to reel in a lot of views, and if it's active enough, purchase a domain for it.
0 likes 0 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement