This Scribbling involves selectively enabling or disabling pieces of C++ code based on whether or not a type conversion is legal. Be warned: here there be template metaprogramming!
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Posted up a new Scribbling by Apoch today; this one hails from a long time ago in a journal far, far away... err, actually, from this post.
This Scribbling involves selectively enabling or disabling pieces of C++ code based on whether or not a type conversion is legal. Be warned: here there be template metaprogramming!
This Scribbling involves selectively enabling or disabling pieces of C++ code based on whether or not a type conversion is legal. Be warned: here there be template metaprogramming!
Previous Entry
More scribblings!
Next Entry
On Consciousness and Time
Advertisement
Latest Entries
A Few Farewells
14567 views
Code Reuse In Actual Practice
16419 views
Source-Level Debugging For Epoch Programs
4955 views
Using Poison to Reverse Engineer Code
154215 views
Using Poison to Reverse Engineer Code
3590 views
Debugging Information Success
2895 views
Debugging Information Success
5438 views
Debugging Epoch Programs
3111 views
Debugging Epoch Programs
7412 views
Epoch 64-bit compiler progress
2601 views
Advertisement