Here the player gains control over the leg also (level 1: only controls the arm). The body is still fixed, so there's not a lot of room to screw up.
Exactly zero minutes were spent researching the insides of a helicopter. I just needed a task that involved the arms and legs so the players gets used to keyframe, timing, etc, before he is actually loose and at the mercy of physics.
![chopper_inside.gif](https://lh6.googleusercontent.com/-M_u0EM8rNd8/VWuBrvaFOFI/AAAAAAAAAHM/A1UMqL5Ugcc/w549-h387-no/chopper_inside.gif)