🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Switching Gears to Grid Based Fantasy

Published November 08, 2015
Advertisement

Personal Update


I went to a Halloween event at our zoo with the family. I as dressed up as Gru while the kiddo was a minion. There was some recognition, but nothing like the rock-star attention we got when she was George and I was the Man in the Yellow Hat. smile.png

In other personal news, I backed my first Kickstarter for the Battletech project which was successfully funded. They're doing a turn-based game for btech which hasn't been done in like 20 years. I'm really looking forward to it. And here's my Battletech themed pumpkin:
PumpkinUnlit_Small.jpg
ClanSmokeJaguar200x200.png


Developer Update


I started looking into grid assets for Unity and found one that I liked with a free demo. So I downloaded the 30 day trial of [http://forum.unity3d.com/threads/gamelogic-grids-a-library-for-hex-tri-polar-and-square-grids.189866]Gamelogic's Grids[/url] and started to learn how to use it. I decided that I wanted to do my learning in a separate project and since I have been playing and having lots of fun with Warhammer Quest, I made my learning project fantasy battle themed. There was also some fantasy warriors in the voxel editor my wife downloaded so I threw them in for some decent visuals. Here's what I have so far:



I had to show you in the editor because Grids won't let me build and run until after I buy it (which I will be doing soon). I've only been working on this for a week, and I already have the following features:

  • Simple sounds
  • A turn-based combat system
  • Floating Combat Text
  • An art style that isn't crappy
  • Simple AI
  • A stat panel for the units
    I've been having so much fun with Warhammer Quest and making my little fantasy game while learning Grids that I decided to switch gears and try to ship this game first. I think it will be easier to deliver and I feel it has more potential at my current skill level. Plus it might lead to some tactical ship boarding in my sci-fi game much later. smile.png

    Grids Review


    After I downloaded the demo, it took me quite a while to get started with it. I messed around for a day reading documentation and poking around in the examples without too much success. It's a module with lots of generics (templates for you C++ people) and it made it tough to figure out what I SHOULD do. Then I stumbled across this post which was my gateway to understanding.

    https://gamelogic.quandora.com/grids_unity/q/799bbc5d61894539a3b8f341242579f1/I-need-some-general-guidance-Can-you-help

    Once I worked through the step-by-step guidance in this forum post, I was able to start leveraging the coolness of the asset. I highly recommend it.

    The main thing I want to do next week is get a simple inventory system going. Dragging and dropping sprites into slots on a character sheet. I'll also be cleaning up the code since it's pretty much jammed into whatever file I was in when I needed it. smile.png

    Tip from your Uncle Eck


    Take a little time to put in some simple graphics and sound effects. It makes your game look cool and it's highly motivating. I can't wait to get back to it next week. smile.png

    Free Games:


    No one took me up on my offer of free games that I have. Don't be shy people. I'll be posting them on Facebook this week.

    Gone Home: http://store.steampowered.com/app/232430/
    Talisman: http://store.steampowered.com/app/247000/
    Steam Marines: http://store.steampowered.com/app/253630/
    Total War Battles (some stuff): - No link, just some currency and stuff for a ftp game.
    10 Second Ninja: http://store.steampowered.com/app/271670/
    Game Guru (+some DLC): http://store.steampowered.com/app/266310/
6 likes 2 comments

Comments

ferrous

Interesting, I haven't seen that asset before. I've rolled some hex and tile stuff on my own, but that asset looks like it has some neat extra features over my bare bones stuff. I just cheated and used a texture with squares or hexes on a terrain height map, as opposed to separate prefabs per tile.

And it's looking good, it's funny how just a little bit of art can go a long way towards making things look cooler, and how much that can help with motivation.

Also funny because I was tempted to switch gears to something else, also fantasy themed, just to help get me back in the habit. I've been thinking how I'd go about doing Kohan style combat in Unity...

November 09, 2015 05:35 PM
Eck
Yeah, the Grids asset is really slick. I'm sure I could knock one out, but this is already done with some bells and whistles. And the code is clean and well organized to boot! For square, rhomboid, and some polar grids, there's Grids Lite ($20). For hex, there's Grids Basic($50), and for some crazy weird stuff, there's Grids Pro ($100) I like that they've made heavy use of generics too. It means if you do your job right, switching grid types from Square to Hex should mean very little work.

If ever I go to a 3d terrain system instead of a flat dungeon, I might hit you up for some good height-map tutorials.

Thanks for the art compliment. smile.png

It looked like your turn-based tank game was coming along just fine. Get back on the dev horse man!
November 10, 2015 02:18 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement