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Even more changes to first 6 levels.

Published January 28, 2016
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I made several small changes to all levels, trying to smooth any rough edges the testers find.

One problem with this approach: The games are going to be painted (as in, no tiles or reusable pieces). That means everytime I change a level, a (theoretical) artist should change their drawings and reexport them, which is not good. Not only that, since the game is so sensible to sizes and positions, the artist is not going to have as much freedom as I would like to give them, since they have to respect proportions and positions of several objects in the levels.

The changes:

Level 1: use to have a button, now has a lever. Several people struggle with the fact that buttons need to be push from the top.

screen35_ene2016.png

In fact every button now can be pushed from any direction. Instead of having a square shape, now they are round shape.

Level 2:
Not changed.

Level 3:
Now the arrow lighten up to clearly show how they change directions.

pod_buttons.gif


Level 4:
Replaced a hallway with a vacuum tunel, to make it easier for the player to move around. Made the pro token easier to grab.

newlevel4_compare.png

Level 5:
50% remade. Replace a bunch of repetitive easy-to-guess task with only one hard task that should take a few tries to get right.

screen34_ene2016.png

Level 6:
not changed.


Demo 0.6.4 is available for you to try. Feedback welcomed!

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