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My woes while trying to build UE4 from source

Published April 18, 2016
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Welcome to this special entry,

[Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.
Right now, When I see an ICE; I go Argggg
This is really frustrating!
I have also run into more then 6 BSOD's (PFN_LIST_CORRUPT, MEMORY_MANAGEMENT x2, NTFS_FILE_SYSTEM, CRITICAL_STRUCTURE_CORRUPTION (This happend after turning off the page file) )
I am updating the VC++ compiler to see if that helps.
Maybe I really do have some kinda hardware/software mismatch problem or fault somewhere <_<

The VC++ compiler update used ~35MiB.
Aaaand, Bam ICE error.
I am just about to give up on building from source,

[Today] I get ICE errors with a new Win8 VM with VS2015.

I have tried different combos of Unity compilation(I believe it combines different source files together for compilation), PCH's to no avail.

Unless anybody has suggestions, I am going to use the Launcher build from Epic when hotfix two is released.

/Rant
Have a good day :)

0 likes 2 comments

Comments

NineYearCycle

Try a stable source release rather than HEAD first, also make sure you have any prerequisites installed.

All of those errors sounds like your drive file system however PFN_LIST_CORRUPT reminds me of a Windows 10 upgrade problem - usually a bad driver that hasn't had an update https://msdn.microsoft.com/en-gb/library/windows/hardware/ff559014(v=vs.85).aspx

You're correct about the Unity builds, they lump source files into a bunch of bigger clumps for optimal build times.

April 19, 2016 08:08 PM
ryan20fun

Thanks for the comment.

Do you use UE4?

Try a stable source release rather than HEAD first, also make sure you have any prerequisites installed.

I used the default release branch if that is what you mean.

I made a post on there answer hub, So I am going to try the 4.11 branch instead of release.

I found ~3 simple syntax errors in some files, so there may be some kinda bad syntax/code causing the compiler to crash.

I even tried in a VM that has only been used to test cloning software.

VS2013 compiler crashed shortly after the build started, So the VS2015.2 C++ compiler lasted longer.

All of those errors sounds like your drive file system however PFN_LIST_CORRUPT reminds me of a Windows 10 upgrade problem - usually a bad driver that hasn't had an update https://msdn.microsoft.com/en-gb/library/windows/hardware/ff559014(v=vs.85).aspx

I have been getting random BSoD's since installing a 8GiB RAM stick(had two 4GiBs), Mostly MEMORY_MANAGEMENT.

So I may have some kinda hardware/software conflict or fault.

I have rearanged the RAM placements.

April 19, 2016 08:26 PM
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