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Dev Diary #123 - Last Week, In Summary 21: General Update

posted in ProjectTaival
Published June 08, 2020
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Hi, and welcome to this weeks Dev Diary, the short version!

Last week went along the following topics;

  • Character interaction logistics - how to make interactions as simple as possible, while retaining the immersion. (on paper). Some case studying was made from Kingdom Come: Deliverance, how to do and how not to do some of the interactions.
  • Weighting the options for the direction I would wish the first title to go; Either the RTS elements are not as big of a factor as I would like to see, or the RPG elements might not be as immersive as I would have wished for them to be. To develop one layer of a bigger whole, one at a time is still an option though.
  • Weighting the design options regarding the website - most likely it will remain as a simple page for the time being, without the more extensive sub-menu system, as to save time and effort until it is really needed and direct the efforts on the RTS game title.

You can check out every possible mid week announcements about the project on these official channels;

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