I finished porting all of the editing functionality to the new windows, and have erase the old stuff. Now I'm just going to finish cleaning up a few known bugs. I also imported all of my materials for my game project so that I can start building with them in a real project file.
- The material selector doesn't loop around.
- I can delete all the edges of a sector without removing the sector itself, which crashes
- Reflections aren't using their reflective values
- Refraction and alpha stopped working entirely for some reason
- Reflections aren't thread-safe
Once all of those issues are resolved, I will start implementing new features again and make a functional level.