I also think I'll probably never have to touch the shaders again. Since they're going to be open source anyway to encourage modding, thought I'd post a screenshot of what the scripting language looks like. It's just C, but I've created a bunch of handy macros.
![](https://uploads.gamedev.net/blogs/monthly_2020_12/a5bf4f7ab70e4519b396339fa629689b.image.png)