So the challenge for us, with our mission (note: this is NOT GameDev.net's mission statement!) to be the premier resource for game development, is how we provide meaningful resources for the increasing numbers of aspiring and current game developers for this environment. In addition, an examination of our current setup indicates that we have a weakness in terms of bringing beginners along, up to basic competence.
Profile-Driven Resources
I'm experimenting with the idea of a profile-driven "learning path," in which each member answers a number of questions that help us determine his/her current and target skill levels, and formulate a sequence of knowledge to be presented to him/her. In addition, we can then track the progress of each individual and present supplementary resources as he/she advances. This approach also lets us more specifically recommend texts, etc.
I just want to put the idea out there and get some feedback, so please post your comments. Thanks.
Different people have different ways of learning and being able to find out the best ways to accomadate each person's learning style would make this site an even better place for beginners.
I think right now the book recommendation system is pretty good. It always picks a book that I already have.[grin]