I'm plugging in realistic values for the mass, max torque, redline, differential and the gear ratios, so the cars accelerate through the gears very realisticly. I've got 3 different drivetrains simulated (4 wheel drive, Front wheel drive, rear wheel drive). I use all this to figure the exact torque values to plug into Newton, it really works out great. Here's a image of how the cars are looking so far...I'll have more pictures soon, and a video showing a car chase hopefully...
- Dan