The gangsters are overlayed onto a randomly selected background image.
Also displayed are the bonuses for each gang type. I really wish I could afford to have 5+ different models created for each gang type. I also want to add a lot more gang types: Irish, Japanese, Cubans, Russian mafia...the list goes on and on...maybe I could make an expansion pack ;-)
Another thing I'm thinking a lot about is the inventory system/interactions between characters.
I'm trying to decide if I should consider money to be an inventory item, or a seperate entity...like health, wanted level, suspicion level, etc. that the player has to manage.
Maybe somebody with some RPG knowledge could shed some light on this, I've never been a RPG player so I'm not sure how these games handle this sort of thing...but the only requirement is I want the player to be able to trade items for money through a text based menu...not through a popup window.
Once I get more of the GUI portion of the conversation system/inventory system done, I'll post a screenshot so it will be easier to see what I mean.
The end goal is for the user to be able to query civilians about how many drugs of a certain type they want to buy, and the player will have to respond with a price that they want for the drugs. And the civilian will respond by either purchasing the drugs, or canceling the deal, and walking off.
Another thing the player will have to deal with is their "suspicion level". This is a product of the way the player is acting, their location, their current inventory item, their wanted level, and if they're visible by a police officer.
If the suspicion level is too high, then no civilian will buy drugs from the gangster. Hopefully this will encourage players to make illegal transactions in secluded locations, by asking the civilian to follow them.
Here's an image of some of the new car's I've got for the game...There will be are 16 unique car models, each with a few paint colors.
(Corvette, Escalade, Camry)
Anyways, back to work, hopefully I'll be able to find a graceful way to facilitate the transactions between gangster/civilian in the 1st person mode.
- Dan
Wow, the game is looking awesome. Where's the name of the gang,
though? Can you designate your own gang name, or is it randomly chosen(North Side, South Side, Dark Side, etc.). As for the money
thing, money is itself a purposely quantifiable thing, though that won't keep you from making a monetary health meter. That brings up
another thing, is the money based on the criminal organization as a whole, or is dependent on each gang member? or is it indeed both,
wherein members return to their base and deposit cash into the mutual savings account of sorts?
Sorry for nitpicking, but I can only read Sir Sapo's Journal so much
before I get mind numbingly bored. Keep up the unbelievably good work, I really want to play the game now.