They want to make me pay $25 to have it "impounded" and removed, which is total B.S., because there's a good $500 worth of salvageable parts and goodies left on that car, all of which are in perfect condition. Heck, there's four perfectly good door panels on the thing which I know from bad experience are worth a pretty penny. So I'm looking for a way to get some cash back out of it without having to actually do the work of dismantling the usable parts and selling them myself (which I have neither the time nor tools to do).
Incidentally, if anyone knows of any services that will pay for such cars, please let me know - especially any in the Atlanta metro area.
Random thought for the day: why hasn't anybody written a book on software engineering and production methods for games? Anyone with any real world experience knows that different types of software have very different constraints and requirements, and yet it seems like all the good engineering-practices books out there are aimed at business logic or shrinkwrap products. Seems like a prime opportunity for someone to come along and fill that void.
Game Architecture and Design
That said, a man more cynical than I might suggest that there are no books on the subject because there is no software engineering or formal production methods in the games industry [wink]