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Why does nobody take sound design seriously

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4 comments, last by VectorWarrior 21 years, 5 months ago
Coming from a film and television background and now moving into the games industry I find the games industry''s lack of respect and ignorance of the art of sound design shocking. I''ve been doing sound design for about six years now and I still have masses yet to learn yet I see composers championing themselves also as sound designers when they clearly have no idea about it and just put it on their CV as an after-thought. While I am aware that it is possible to do both (i started off by composing) I also know that it is very rare to find a decent composer that is really any good at sound design. I''ve been to a few websites of composers who also advertise their sound design skills and have been consistantly appalled at the lack of respect that is given to my chosen art form (god that sounds pretentious but I do beleive it, and i know plenty of other sound designers that feel the same) Sound design isn''t just about door shutting sounds and Foley isn''t just about footsteps. Sound design is about creating a reality, enhancing what you can see and enveloping the player in the world. It is not just about making sounds when things happen. Watch a horror film with the sound on mute and you''ll know what i mean, it has no impact with no sound design. And no, i''m not talking about music either. This is another thing that bugs me, people getting the two mixed up. There is often a grey area when it comes to sound design and music but if i hear yet another melodic pad sound paraded as sound design i think i''m going to go crazy. Mixing for example is totally different for sound design and music. With music you create holes in the mix for other elements, for example you could tune the bassdrum to 80Hz and then mix the bass line to 120Hz, etc. With sound design things aren''t this clear cut, you don''t have fundamentals and harmonics, you just have a load of different noises that you have to make sound clear in respect to each other. I''m not for a second saying that music is easier to mix than sound design (i have a lot of respect for music mixers) i''m just saying that you use different techniques and skills. This post isn''t meant to p!ss anyone off, i just feel that nobody takes what I do seriously. This seems to happen at both ends of the industry aswell (the same is true in film) which is less than reasurring. Anyway, anyone any thoughts on this......
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Well, the industry is saturated with people ready to work and desperate to get that work. It is known that many teams and companies often expect a single entity to be their "Sound Guy", whether it be music or foley or fx. If someone honestly said "Well, I just don''t think I''m ready to do sound effects work yet, but I''ll be glad to be your composer while you hire on another person to do the other work", they''d probably be back out on the street with a handshake and a thank you. So, everybody has to try. I have no illusions about sound design, its tough and it takes a long time to get in the groove of it, but you''ll never catch me saying I can''t do it, because as the addage goes, everyone can do it, but not everyone can do it well, and in an industry where I come across at least 10 people a day who are advertising themselves as a Composer without offering sound design or coding ability, I know that I have to be that Jack of All Trades a company may be looking for to get a paycheck. Art becomes business in the end, and though the quality of your work is the true test, to get started, one has to sell both your strong and weak points while appealing to the bottom line.
Thanks for the reply, maybe i didn''t aim my arguement at the right party in the way that i intended originally. You''re right i guess it''s the responsiblity of the developer to employ more specialised people. I think i can only say this because in the film industry it is simply unheard of to have the same person doing the sound design and music, it''s just not done. With the games market getting larger I think the developers have a responsiblity to raise the bar for game audio in the same way that they have for the visuals. You only have to compare the average salary for a programmer to that of a composer or sound designer to see where their priorities are. Maybe it''s because good sound is a little more subconcious to the average gamer than good graphics are. When a game has good graphics people really rave about it, when the sound is good most people don''t notice that it''s the sound that is making the experience more enjoyable.

I think to an extent that all composers have the right to put sound design in their credentials because some of the recording practises are similar but it''s just a shame that we have been put in a situation where we have to claim to be a jack of all trades just to get noticed.
That''s true. Of course a lot of game music was and still is generally synthetic, orchestral scores for games are rare. It''s often quite easy for electronic musicians to create the sounds that most games need. Real world sounds (creaking doors etc.) are still less popular than an arpeggio bleep in the game world.

Sound design doesn''t get into magazines. Nor does gameplay. Screenshots always matter most. Sad but true.

Mark
1)
Most game companies can''t afford the budget for a decent sound team, because the publishers screw them with the budget.

For the companies that can afford it, they have in-house sound teams and their own studios.

2)
Most companies will prefer to hire a sound person skilled in both sound effect creation and music composition, they don''t really want to split the work between two people if they have the choice.

3) "Sound design doesn''t get into magazines. Nor does gameplay. Screenshots always matter most. Sad but true." .. actually it does get in there, but usually as a complaint.

Unfortunately this is the way things are right now, but the industry is changing so dramatically. People are starting to increase the audio budget and are realizing that sound is just as important as the latest celshaded graphics.

Audio Artist
www.GroovyAudio.com
Game Audio Professional
www.GroovyAudio.com
I agree with you completely Vector, but I believe the real reason for this is the size of the company and the respective income from a project... I mean I know many TV commercials in the UK that have only one person to complete the entire commercial with SFX, foley, narratives and a jingle... so it''s not unheard of in other industries...

I know that from where you''re coming from, you probably want to avoid getting involved in music production again... but with the way the games industry is at the moment, it really comes with the package...

For myself personally... it''s good news... more work = more money. two fields = double the opportunities. I don''t believe I''ve anywhere near mastered sound design... but i know I can do it... there isn''t a cognitive obstacle when it comes to being creative in either sound design or music...

I guess the majority of the problem is that there a lot of people out there posing as composers / sound designers using their 1 royalty free sample cd, and some ejay dance loops... or people who use loops in general disgust me LOL!!... i can''t help but feel the life of my music is somebody elses... that''s like being told, he isn''t your son, he''s your best friends.

I don''t know if this post makes sense anymore, but I agree with you completely... and believe it or not.. all I seem to score with games companies is sound design interviews and positions!!!!!! SOME ONE GET ME OUTTA HERE! ahem...

which is a prime example of companies understanding the different roles and opening up new positions... but music is where I really want to be...

David Franco
Game-Wave

www.gamewaveaudio.co.uk



David J Franco__________________________visit www.davidjfranco.com

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