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Newbie
Hi all,
I have been using Direct3d for some time, but I would like to understand OGL. I have been using various samples, for drawing polygons, objects, etc. and so far so good.
In trying to do Antialiasing I have tried the Open GL Bible sample, and it works, however very slow.
I have a NVIDIA GeForce2 GTS graphic card which has an option to enable antialiasing for OpenGL. When I use this option there doesn''t seem to be any antialiasing going on, and I suspect there may be specific OGL functions/commands that I should have in my app, but I have not been able to determine what they are.
Any help regarding OGL antialiasing using hardware or software would be greatly appreciated.
Thanks
Karl
Karl Fisher
karl@hsnp.com
KarlFisher
Try
glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
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GA
glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
glHint(GL_POLYGON_SMOOTH_HINT,GL_NICEST);
glEnable(GL_POINT_SMOOTH);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
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insidently though you can always use the hint
glHint(GL_POLYGON_SMOOTH_HINT,GL_FASTEST);
and i think AA suports
glHint(GL_POLYGON_SMOOTH_HINT,GL_DONT_CARE);
~prevail by daring to fail~
glHint(GL_POLYGON_SMOOTH_HINT,GL_FASTEST);
and i think AA suports
glHint(GL_POLYGON_SMOOTH_HINT,GL_DONT_CARE);
~prevail by daring to fail~
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