🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
"Pop" effect of fractal fandScape generation
Hei hei !
I''ve got a little problem... :-(
I''m going to write a Landscape Generator using fractal tecniques, but I noticed that the memory requestes are so heavy !!
Somebody knows if exists a method to prevent the "pop" effect when i refresh the height map ??
Please, let''s reply me also if you know where I can find informations about fractal argument. ;-)
void main()
{
while(Ninja == writecode())
cout<<"Disk destroying...";
}
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement