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"Pop" effect of fractal fandScape generation

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-1 comments, last by NinjaCross 24 years, 1 month ago
Hei hei ! I''ve got a little problem... :-( I''m going to write a Landscape Generator using fractal tecniques, but I noticed that the memory requestes are so heavy !! Somebody knows if exists a method to prevent the "pop" effect when i refresh the height map ?? Please, let''s reply me also if you know where I can find informations about fractal argument. ;-) void main() { while(Ninja == writecode()) cout<<"Disk destroying..."; }
//-------------A straight line may be the shortest distance between two points, but it is by no means the most interesting.http://members.xoom.it/NinjaCross

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