Random encounters are there to make up for a lack in computing ability. If you had a big enough processor, you could track several entities at a time in terms of NPC''s. This tracking ability would allow random encounters to be.. less random, in a way. But.. i think monsters wondering through the forest randomly, are perfectly acceptable. It''s not my fault people hate them when they pop up at the "wrong" moment. You can''t blame the game for that. It''s your fault for sucking
![](smile.gif)
As far as random monster movement.. that''s realistic. I''d say have X number of monsters to begin with who aren''t set. Those then roam around. The computer makes checks of their daily movement if the character isn''t near to them. otheriwse it makes checks according to how close he is. If he''s nearby, obivously the computer will check to see if either one notices the other, and if not.. the creature will continue randomly roaming. It might roam right towards the person. This is where having a "mood" comes in great. If the creature is hungry, it might be hunting. Or thirsty.. it might be heading towards water. Well, assuming your character wishes to hunt something, he can track it down
![](smile.gif)
Animals do move about rather pseudo-randomly.. so this would work well. They know they need certain food and water and temperatures. so the computer can keep track of things and keep them in their place. This way, the guys still show up randomly.. but they''re there before you run into them, and they''re limited. If you destroy all things along a certain path.. chances are nothing will be in that area anytime soon
![](smile.gif)
![](smile.gif)
J