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Q. DirectPlay Help!!! Please!!!
Hi?
I''m using DirextX 7 SDK and I have a question
that when I program using DirectPlay to make a room
first, in server side using Open() with
DPSESSION_MIGRATEHOST, DPSESSION_KEEPALIVE, DPSESSION_DIRECTPLAYPROTOCOL
and second, in client side using Open() with
DPSESSION_DIRECTPLAYPROTOCOL.
and next I used SendEx() to exchange some messages using DPSEND_ASYNC,
DPSEND_GUARANTEED
DPID_ALLPLAYERS parameters something was wrong I guess.
If one player crashed out of the session without doing any cleanup (like
close session, close connection), why do the other players experience a
one-minute delay when they try to exit the session
You know I already check the answer of the MSDN Network Microsoft
DirectX Developer FAQ
like above question. But it doesn''t work.
Please somebody help me.
Thanks
I''m using DirectPlay, and haven''t ever encountered this problem. I would guess though that the other players are trying to syncronize or something when exiting.
A major difference between our code though is that I don''t use the DirectPlay protocol. I also don''t use SendEx and I''m working with the DirectPlay4A interface.
A major difference between our code though is that I don''t use the DirectPlay protocol. I also don''t use SendEx and I''m working with the DirectPlay4A interface.
This topic is closed to new replies.
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