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GDArena Executable Update 8/8/03 - 2:00PM EST
Get it at http://www.gamedev.net/community/contest/gdarena/gdarena.zip. This is a minor update to v0.2.
Taunt defect should be fixed. Taunts in debug mode can now be up to 80 characters in length. Release mode taunts are still 20 characters.
Changed interface calls to use the __cdecl convention. This is in an attempt to allow for more cross-compiler compatibility.
The iCore method GetMyCocktailCount() is not GetMyGrenadeCount() to coincide with the change from WEAPON_COCKTAIL to WEAPON_GRENADE.
Several minor internal fixes.
Why is this exe''s last modified date exactly like the previus'' one? (3 August 11:11 PM)
And I still have WEAPON_COCKTAIL and not WEAPON_GRENADE.
PS: You didn''t close this thread!
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
And I still have WEAPON_COCKTAIL and not WEAPON_GRENADE.
PS: You didn''t close this thread!
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
quote: Original post by ShlomiSteinberg
Why is this exe''s last modified date exactly like the previus'' one? (3 August 11:11 PM)
And I still have WEAPON_COCKTAIL and not WEAPON_GRENADE.
PS: You didn''t close this thread!
"C lets you shoot yourself in the foot rather easily. C++ allows you to reuse the bullet!"
Sounds like you don''t have the right one.. I just downloaded it myself to verify.
This topic is closed to new replies.
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