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Character interactions with reactions in CRPG

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1 comment, last by Octarinne 23 years, 11 months ago
Hi, I've been thinking on how the turns in my CRPG would work and have come up with this: Each action takes some amount of time depending of the action. When a character has finished an action he his queried for his next one. Then he can't do nothing else until the time of finishing this action is reached. But some special actions may be interrupted by another character. For example: -Char A chooses special action "open chest" This action checks if any characters wishes to react to it. If no character wishes to react then Char A performs the action. Otherwise: -Char B reacts to Char A action by blocking "open chest" action and makes action: say "don't open it it may be trapped". After a character makes a blocking reaction Char A must now confirm his action: -Char A accepts reaction and cancels "open chest" This simple example demonstrates some actions that may be interrupted by other characters. There will probably be some different types of possible reactions. I think that this will bring an interesting element to character interactions. They will seem to be aware of what the others are doing instead of each doing their own things. What do you think of this idea? --------------- Shareware CRPGs http://pages.infinit.net/bprezeau/CRPG.html Edited by - Octarinne on 7/25/00 5:12:32 PM
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I''m thinking this could work very well as a basic system as well, consider the "chest locked" entity.
The player tries "open chest", and the "chest locked" entity blocks the action. The player cannot avoid this particular block...


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Very interesting. The characters would have to take precedence over the object block. Otherwise you would get the "chest is locked" before getting the "don''t open it".

I will think about this. Thanks!

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