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Recommended Reading/Research

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1 comment, last by orionx103 20 years, 4 months ago
What books, stories, movies, television shows, topic, et cetera would you recommend to someone who wanted to become a game writer? I would suggest Encyclopedia Mythica, an awesome guide to nearly all things mythical, Dante Alighieri''s Inferno, and John Milton''s Paradise Lost.
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If you''re doing anything sci-fi, you''ve got to read the classics: Heinlein, Bradbury and Asimov are must-reads. There''s some good modern sci-fi, and the Japanese have been getting into it with some hip new ideas in the last couple of decades, so you might want to explore some anime.

For fantasy, some basic understanding of Tolkien is critical, if only to know what''s a rip-off in other works, so you can avoid perpetuating it. D&D is good, but don''t just make a computerized P&P game. Authors like David Eddings, Anne McCaffrey (sp?) and Robert Jordan (huge Tolkien ripoff, but some good stuff of his own) can be helpful, but don''t be afraid of classics. Ivanhoe is a great one to read. It''s the Matrix of classical literature: Every fight is epic, and every character is a one-man army, but it isn''t cheesy, and the death toll is about four, not counting background battles.

For world-building, it''s always good to study up on religions, creation myths, and general mythology. The Greek and Norse myths are everywhere, in one form or another, and Celtic stuff isn''t far behind. All are rich traditions. Eastern religions and mythologies are often more difficult for Western readers to access, but can be fertile sources of inspiration. Maori, Aborigine and American Indian traditions are also good. Don''t be cheap with research. It''s good to read this stuff, even if you only ever use a tiny bit of it.

If you don''t mind some lame content, look into the "hipper", newfangled religions, like Wicca. Sure, it''s ancient, but the books you''ll find are mostly about overcoming pimples and hexing boys to ask you out. It''s a feminist movement, but its roots are in very deep stuff, and it addresses things like dreams in ways that many other traditions don''t.
Wow, that''s a big question...

How about...
- a folk-tale motif index
- a book on the theory of interactive fiction
- a sociology book about the type of culture you want to write about
- a book or article about any particular cultural practice or tradition you want to make a large part of your game, for example: heraldry, mystery plays, the code duello, and interesting periods of history and their particular customs, famous historical people, and technology of your time period.
- a psychology book or article about any unusual types of characters you want to write about, such as: sadists, masochists, narcissists, psychotics, amnesiacs, orphans, people with superiority or oedipal complexes, etc.
- a book on symbols in human culture
- some game design documents
- some scripts of finished games
- read fiction and play games similar to what you want to write (and take notes!)

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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