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Calculating normals (how?)
Can anyone point me to some tutorials on calculating normals for polygons? I want to be able to find the normal for a triangle or a quad so that I can do lighting and such.
The object that I''m putting on the screen is a little more advanced than a cube so I need some good info to do normals.
Thanks...
http://www.geocities.com/SiliconValley/2151/graphics.html
Here find you all about programming math. (2D, 3D...)
To Nate Miller: Your sides are genial!
Edited by - CO on July 29, 2000 1:24:14 PM
Here find you all about programming math. (2D, 3D...)
To Nate Miller: Your sides are genial!
Edited by - CO on July 29, 2000 1:24:14 PM
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