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quote: * BARTER: Some governments and races like to bargain. Others don''t. For those that do, you can offer a price if selling, or counter NPC offers. Repeat until a deal is made or NPC runs out of patience. You can do this once a day.
quote: * DISTANCE: Farther goods are more expensive.
quote: Original post by Wavinator
Trading! In space! Ideas for making it cool wanted!What would you like to see?
quote: Original post by Eck
(snip)
Going to state the obvious though...Of course this game has to be multiplayer.
quote: Original post by Selkrank
I think "once a day" is quite artificial. I hate artificial limits. The limit should instead also be based on the patience of the NPC, which recovers over time and with good deals.
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Note that if you bring eg. weapons from 1000ly away when you can get the same weapons from 10ly away, you don''t get a higher price when you bring them from farther away. The price should be based on how near the nearest supply of the item is and how abundant the supply is. Maybe some kind of influence maps would be good for this, to take multiple sources into account.
quote: Original post by Dak Lozar
I''ve got a Design Doc for a MMOSpaceTrader... Not sure it will ever be created but, I do have some thoughts on how to make a Space Trader more interesting (I won''t give you all of them on the slim chance that my game will see the light of day)
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I would like to see a market that is going crazy.
quote: Original post by Eck
Looks like you have enough ideas to me.![]()
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Adding to "BUILDUP:" Form corporations and direct players and AI''s alike to do certain trade runs or give them guidelines.
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TRADING GUILDS: Certain trade runs are available only to Trading guild members.
MERCENARY: Hire or become mercenaries obtaining and lending firepower where needed. Say a certain section of space is too dangerous to go through because of pirates. Just hire a bunch of mercenaries and cut your trading time in half.
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Of course this game has to be multiplayer.