quote: Original post by Chiroptera
Well, in the game I want to make, health will sort of be subsumed into something called ''mood''. If you spend a lot of time shot to heck, then you''re just not going to be very happy. Unhappiness has a negative effect on all your abilities. Which means that after a sound pummelling, your character will need to spend time not just healing, but taking some R&R to cheer himself up...
That sounds quite funny. Is it a serious rpg-like game? Or is the mood got something to do with the fact that the character is not quite human? Sorry if this offends.
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