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Hunter becomes the hunted.

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3 comments, last by Ketchaval 23 years, 9 months ago
In many combat oriented games, one of the most disappointing aspects is that they promote the player making the game LESS INTERESTING ! They do this by demanding that the player kill every creature that they come across, either because they are over powerful (they have dangerous guns and so have to be killed before they shoot you), or two >because you need the XP from killing them 3. For their objects. Why does this have the potential to make games less interesting and less fun? Because if a monster is dead, it cannot harm or benefit the player unless it can be eaten, or explodes etc.... WHEREAS ---- When more monsters are left alive, depending on the AI of the game, these monsters may either give chase to the player making them have to run and avoid them, jumping over tables etc . Or in non-linear games, the monster may still be roaming around there when the player returns, likely to jump out on the player from an corner providing a shock. (This way the return journey isn't empty of combat and gameplay). Some little creatures could try and hide, cowering in dark corners. *** *** *** *** In the future, maybe some CLEVER monsters could deliberately fashion booby traps (detectable by the player of course), or try to make ambushes for the player by using the environment. Imagine coming back through a room, to find that the rock throwing goblin has moved some shelves to create a shelter where he can easily attack you. Or maybe coming back to find him in the middle of making the shelter . Or finding that a troll has pretended to be a boulder... Wouldn't that be so much more fun than coming back to the small mountain of dead orcs that exist in present games. (Remember all traps in games MUST be SIGNPOSTED AND AVOIDABLE AND NON-LETHAL) ---------------- Thoughts ? Edited by - Ketchaval on 9/12/00 9:25:08 PM
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======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt
Consider exploring other ways to interact with enemies/monsters than combat. Can you bribe them? Hide from them? Turn one into a friend by healing him? Can you hypnotize them with a sacred object? Hold them back with a crucifix? Morph into one of them for a time and follow them around? Are some indestructable while you''re instead speedy?

There are lots of options here, but to attack this mechanic you need to put something equally interesting in its place. Traps are a cool idea, BTW, as are monsters that can reconfigure their environment to better counter you.



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Just waiting for the mothership...
--------------------Just waiting for the mothership...
How about having some of the monsters that you have fought, but left injured / evaded, deciding to try and destroy you. (Only if they have some good reasons, like you massacred his/her/its clan, or stole their religions holy artifact.)

They would be able to hire a small group of thugs, and track you across the land, whether they reached you quickly or took longer would depend upon your behaviour, but you might hear rumours that someone was looking for someone fitting your description...
Ketcheval,

You may want to check out the End Goblin Genocide thread (long as it may be). The group was in the middle of hashing out a ton of different non-combat ideas when I got here about a month ago.

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Just waiting for the mothership...
--------------------Just waiting for the mothership...

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