In many combat oriented games, one of the most disappointing aspects is that they promote the player making the game LESS INTERESTING !
They do this by demanding that the player kill every creature that they come across, either because they are over powerful (they have dangerous guns and so have to be killed before they shoot you), or two >because you need the XP from killing them 3. For their objects.
Why does this have the potential to make games less interesting and less fun? Because if a monster is dead, it cannot harm or benefit the player unless it can be eaten, or explodes etc....
WHEREAS ----
When more monsters are left alive, depending on the AI of the game, these monsters may either give chase to the player making them have to run and avoid them, jumping over tables etc
![](smile.gif)
. Or in non-linear games, the monster may still be roaming around there when the player returns, likely to jump out on the player from an corner providing a shock. (This way the return journey isn't empty of combat and gameplay). Some little creatures could try and hide, cowering in dark corners.
*** *** *** ***
In the future, maybe some CLEVER monsters could deliberately fashion booby traps (detectable by the player of course), or try to make ambushes for the player by using the environment. Imagine coming back through a room, to find that the rock throwing goblin has moved some shelves to create a shelter where he can easily attack you. Or maybe coming back to find him in the middle of making the shelter
![](smile.gif)
. Or finding that a troll has pretended to be a boulder... Wouldn't that be so much more fun than coming back to the small mountain of dead orcs that exist in present games.
(Remember all traps in games MUST be SIGNPOSTED AND AVOIDABLE AND NON-LETHAL)
----------------
Thoughts ?
Edited by - Ketchaval on 9/12/00 9:25:08 PM