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X's Many limitations
As many of you have probobly seen, I have posted many of the problems I am having concerning Direct X''s X file format. Has any one else noticed how retarded it is to have an Xfile, used only for DirectX, and not have a function that is part of D3D that will open it? Those of us that want to use Geometry X files are forced to develop functions on our own that open and read the file, and we cant even learn from the MSDN library cuz that sux too. I think that everyone will agree that they learned how to lead Xfiles from the example "Xfile" on the DirectX CD (Or whatever you have).
But outside of the DX bashing I do have another (suprise, suprise) question to ask. I created an almost perfect replica of Princess Peaches castle (Mezzanine level) in 3DS, as a demonstration of how to create a level in 3DS (He is designing the maps for me for my Game "Savior 7" ) and I was running it through D3D and I got to wondering a few questions ….
1) MY Xfile Exporter plugin (3DS) wont export animations (option is there but is greyed),and I was wonding if this was because Xfiles cant hold animation data as of yet?
2) When I export levels and stuff the 3DS axis causes my models to be all screwed up ( in 3DS the Z axis is height and the Y axis is depth ) which causes my objects to look like they are sideways.
3) If I can get animation data into my Xfile then how do I load it?
Be kind to your wives and girlfriends by leaving the breast and thigh examination to Colonel Sanders!!!!
this is *NOT* the forum for this sort of topic, I am sure you''d be more comfortable in the DirectX forum ...
*kicks teknofinity out of the room* "and don''t you come back and talk like that in here again!"
*kicks teknofinity out of the room* "and don''t you come back and talk like that in here again!"
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