Hmm. I''ve always thought (though I may be wrong)
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. That weapons like the Emp gun, should do Some small damage to humans, as otherwise you are just wasting ammo. Also if it doesn''t work at all, is it a worthwhile choice in terms of gameplay?
Ie. If both work on one creature then you have two options, even if one is quite wasteful of good ammo.
Paul, is tabletop AD&D really that bad, I don''t think so? In the Dungeon Master guide it says that combat shouldn''t be
"You HIT, YOU MISS."
It should be dramatic staged battles, where it is like "you lunge at the goblin with the sword, he rolls out of the way "screaming", whilst the other one slashes at your legs from beneath the table. (A paraphrase of the AD&D DMG advice).
Which was Baldur''s Gate closer to? I don''t see that roleplaying is about the rule system, rules are supposed to be transparent vehicles for the drama. Sure they only set out to make a strategic wargame, with small quests, and maybe a background story. (I only got to chapter 3). Maybe a topic should be started on implementing drama, style, depth etc through the use of gameplay, graphics, sound and rules. (See Ultima Underworld and Thief...)
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The floor is back to Wavinator.
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