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Networking in DOS32?
I''ve just begun working on a console-based multiplayer game for the Win32 console. What I''d like to know:
Is there any way to do networking under the console? If so, how would it be done?
If it can''t, I think I''ll be moving to Linux
Artemis X
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You can still use Windows calls in a Win32 console application, so you can use WinSock to do your networking like you would with any other Win32 App.
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"Before criticizing someone, walk a mile in their shoes.
Then, when you do criticize them, you will be a mile away and have their shoes." -- Deep Thoughts
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"Before criticizing someone, walk a mile in their shoes.
Then, when you do criticize them, you will be a mile away and have their shoes." -- Deep Thoughts
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