I remember a game named
Dungeon Master where spells where made of a combination of several glyphs. The first one indicated the strength of the spell, the second one indicated the element involved (fire, air, water, earth, creatures or the void), the third one indicated an action and the last one was the magical realm involved. For example created light wich lasted a long time, was for the big fireball, gave life potion...
So if your system is logical enough, it would not be hard to guess what are the correct combinations... I remember my pleasure at finding a spell myself instead of finding the scroll the formula...
In my opinion the potion system in Daggerfall sucked because you could not guess the correct mix to achieve the effect you wanted, if a game had this kind of system for potion, spells or whatever, I would run for it immediatly
------------------"Between the time when the oceans drank Atlantis and the rise of the sons of Arius there was an age undreamed of..."