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Original post by ahw
*nagging mode activated*
Hey! What makes you think I haven't checked these out?!?!?
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One of the things I liked about Gibson's settings was the whole high tech low-life thing. Just like drug lords who arm themselves with the latest in weapons tech today. It works really well, and no he didn't need to plunk in friggin' trolls & crap (ahem, stuff I mean) into a perfectly awesome SF setting. (Okay, I'm biased, so sue me
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I am struggling, however, to project his work a bit farther forward into the future. What's hacking like in a setting with starships and planetary travel? My God, what are computers themselves like, and what about the Matrix/Grid/Internet?
I think that a real representation of the Grid would have to be pretty intense to do it justice. Probably a virtual world unto itself. But that's a bit too much work for a game who's sole focus isn't the hacking (it's a game mechanic, not the whole thing).
What do you think, btw, of the fictional downsides to hacking? Do you get the shakes? (Jonny Neumonic's Neural Attenuation Syndrom) The one metaphor I won't touch because I think it's dufus is the "head exploding" crap. Lame!
But maybe hooking your mind to a machine could result in personality or skill augmentation. Or maybe your "ghost" could be hacked (Ghost in the Shell) and you find yourself doing things that you were completely unaware of... like phoning Police and telling them where you are... hehe...
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I like the idea of discovering hidden personality defects, maybe things that happen to you while you sleep, or psychotic illusions while awake (Tyler Durden, anyone????!!!
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Just waiting for the mothership...
Edited by - Wavinator on October 17, 2000 4:22:49 PM