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iPicture texture quality problem

Started by February 14, 2005 01:10 PM
2 comments, last by GameDev.net 19 years, 7 months ago
I'm using the NeHe ipicture code to load textures, but I'm having a problem with the quality of the displayed textures-- they look like the color depth was reduced without any dithering- lots of banding on gradients and whatnot. I tried using all the possible file formats (exported from Photoshop), but the result was always the same. I'm using Dev C++ to compile the program (the iPicture code won't work with Dev C++ unless I link to lole32, loleaut32, luuid, and lolepro32). Does anyone have any idea as to how to get the images to look normal? thanks- Jeremy
J>-/
It sounds like your rendering it in 16 bit's instead of 32.
Somewhere in your code something is set to 16 bit, find it and destroy it(change it to 32).
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I tried that-- I replaced every instance of 16 with 32, but there was still no effect.
J>-/
i had the same problem with IPicture, and i didn't find a way to fix it, after 3 months search. My only solution was: live with it, or remove IPicture, and go for something else (i stayed with IPicture :) )

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