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Simple Texture Mapping problem

Started by February 16, 2005 05:47 PM
1 comment, last by 0311 19 years, 7 months ago
I am trying to map a bmp onto a quad following this tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06 To my knowledge, I have included and linked everything correctly. All of my files including the bmp are in the correct directories. When I run the app, the quad shows white, but no bmp is showed. The bmp is 64 x 64 pixels. Like I said, it seems like I've followed all of the rules. I have texture mapped once before, but on a different machine that I believe was running .NET 2003. I am running .NET 2002. If it makes any difference, I have an ATI Radeon 9800 pro. Can anyone help me??? "I'm bad Ash and you're good Ash..."
"I'm bad Ash and you're good Ash..."
Are you selecting it properly from the image array?

... Using glBindTexture(GL_TEXTURE_2D, texture[n]);
"My Knowledge Has Served Me Right. Unless It Is Serving Me Wrong".
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Yeah...thanks for your help, but I figured out my problem... it was ridiculous.
"I'm bad Ash and you're good Ash..."

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