Simple Texture Mapping problem
I am trying to map a bmp onto a quad following this tutorial:
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=06
To my knowledge, I have included and linked everything correctly. All of my files including the bmp are in the correct directories. When I run the app, the quad shows white, but no bmp is showed. The bmp is 64 x 64 pixels. Like I said, it seems like I've followed all of the rules. I have texture mapped once before, but on a different machine that I believe was running .NET 2003. I am running .NET 2002. If it makes any difference, I have an ATI Radeon 9800 pro. Can anyone help me???
"I'm bad Ash and you're good Ash..."
"I'm bad Ash and you're good Ash..."
Are you selecting it properly from the image array?
... Using glBindTexture(GL_TEXTURE_2D, texture[n]);
... Using glBindTexture(GL_TEXTURE_2D, texture[n]);
"My Knowledge Has Served Me Right. Unless It Is Serving Me Wrong".
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