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why LWJGL?

Started by February 18, 2005 04:38 PM
4 comments, last by Dave Hunt 19 years, 6 months ago
Is it just me, or are there suddenly a whole bunch of people asking questions about LWJGL? Not that there is anything wrong with that, but I wonder if there is a particular reason for the shift in language choice?
I think its just LWJGL/JOGL Java wrappers start to shape a solid base for more serious programming. And not to mention a clean language.
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi
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what is LWJGL?

Is it under opengl?
LWJGL stands for LightWeight Java Gaming Library and is basically striving to be for the Java programming platform what DirectX ( supposedly ? :) ) is for Windows.
I am making a game in LWJGL at the minute, just trying it out i guess, doing a bit of a study into different libraries to make games, sort of wish i had used jogl now though! :)
Quote: Original post by da_grat1
what is LWJGL?

Is it under opengl?


Yes, it's a Java binding for OpenGL with some added utility classes. Last I checked, it supported up to Java 1.5.

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