OK, we have now come onto the topic of balancing magic so that once one ''element'' of the magic system is used and diminishes in strength, another gains in stature...
OK, the system that I have been tinkering around with has the following properties.
- There are 5 Elements
- Each element has 2 opposing elements
- An element is only as strong as 100-(its strongest opposing element) (ie, out of 100%
)
- The magic system tries to right the balance after a period of time.
What does this mean? It means that the balance will be restored (all elements to as close as 50% as they can get... Some bugs have had it jumping around 49 for one element and 51 for another... But it doesn''t matter). As time goes on in the system, after ''X'' number of seconds has passed, the system starts the trend for the natural rebalance.
As a spell is used (specifically of only one element at the moment) that element is diminished.
OK... If it doesn''t make sense then that is what this forum is for, but you can D/L the source code that does all of this from
Here... the file called ''MagicBalancing.zip'' none-the-less
![](tongue.gif)
.
This is a more complicated system than the 1 element with an opposing element, as I wanted to see if you could have multiple opposing elements (I call them converses - cross between a counters and an inverses. Not to mean ''talk'' though). The reason why you have 2? Well, it makes it more fun when you have ''countering'' spells if you ask me
![](tongue.gif)
Anyway... There it is for you, open discussion
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