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Newbie me

Started by
16 comments, last by Xain 23 years, 7 months ago
What do you do when you have game ideas all the time but don''t know how to make a game...Just make yourself stop thinking about those game ideas and work on programming or what?
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Well, I suppose it depends on what you want to do. If you can find others to work w/ then you could find others to do the programming, art, etc. If you want to try and do it all yourself then you may want to get your ideas on paper before you forget them. Then work on learning programming, but if you haven''t learned any programming it can take a while to really get a solid understanding for it, but it''s absolutely possible.


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
This one bugs me a lot, and even though I''m a programmer it''s really frustrating. Games today are way too complicated!

If you''re committed to learning programming, then that''s good, but I think it''s important to start small. One of the things I''ve been thinking about lately is how to capture the essence of what I want to express in a simple form. So yes, I could dream about exploring fully 3D rendered planets in first person perspective, or I could do what old school games did and think of ways to work creatively in limits. But it''s still tough.

If you''re not a code-minded individual, I still think you have outlets for expression. I will wager that you''re not finished with your designs, that there''s still something to learn about designing (there always is... Sid Meier and Warren Spector are still learning!)

Also (I may catch it for this) I''ve been looking at saving up to buy as many tools and libraries as I can. I HATE low-level work. I''d rather work with libraries. Every game I''ve ever worked on used an established API. While you don''t learn what''s going on under the hood (a baaaad thing, I know) you at least get the !^&#^@! game done. <img src="smile.gif" width=15 height=15 align=middle> <br><br>--------------------<br>Just waiting for the mothership...
--------------------Just waiting for the mothership...
I hate low level stuff too Now I don't feel so bad. I not only need an API, but a wrapper for the API on top of that. When I do learn what's going on under the hood, I find it infintely interesting, but it's so hard to sit down and learn all the details that the API is doing when you want to get your ideas in the form of a beautiful world that you created.


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.


Edited by - Nazrix on November 12, 2000 7:20:09 PM
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
quote: Original post by Nazrix

I hate low level stuff too Now I don''t feel so bad. I not only need an API, but a wrapper for the API on top of that. When I do learn what''s going on under the hood, I find it infintely interesting, but it''s so hard to sit down and learn all the details that the API is doing when you want to get your ideas in the form of a beautiful world that you created.



My analogy is construction. Sure, it can be cool and interesting to build with bricks, but when you have a whole community to put together, wouldn''t ya'' rather have prefab sides you could fit together????

So yeah, don''t feel bad. I''ve been very impatient to get ideas down of late, and it almost irritates me to have to do it piecemeal ("oh, blast it! You mean I''ve got to write a debugOut class just to friggin'' handle error returns because freaken DirectX locks the screen?!! Blarg!!!")



--------------------
Just waiting for the mothership...
--------------------Just waiting for the mothership...
LMAO, Wav, I know exactly what you''re talking about. I use LaMothe''s wrapper functions for everything I can practically except things that other people here have helped me w/. I like the technical details but I like the design details much, much more.

My analogy would be that construction may be interesting but I think I would rather be the archatect (sp) that designs the layouts...


"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Wavinator (or anyone who knows), Do you know of any good tools that could help me make a game?
quote: Original post by Wavinator

My analogy is construction. Sure, it can be cool and interesting to build with bricks, but when you have a whole community to put together, wouldn''t ya'' rather have prefab sides you could fit together????


Ahh, but when you use prefab sides you have to settle for what the prefab side maker supplies. What you really need is an automated brick layer...



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quote: Original post by Xain

Wavinator (or anyone who knows), Do you know of any good tools that could help me make a game?


hmmm...well, any tools that actually make the game for you are incredibly limited I have heard. There are engines and libraries to make things easier though. Do you know any programming languages? C++? Visual Basic?




"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
well when it comes down to it you have to learn programming. So just give in an go for it. Learn as much as you can and then jump in. Start small or you will never finish. Try to get something on the screen as soon as possible. My previous project failed even though I had the pathfinding and command queuing for my strategy game working perfectly. Start small, a simple linear RPG is a good place to start, that''s what I''m doing now. First get the guy walking around on the map and in towns, then do the battle stuff.

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