![](smile.gif)
"All you touch and all you see is all your life will ever be --Pink Floyd
Quidquid latine dictum sit, altum viditur.
Need help? Well, go FAQ yourself.
Click here to see my current project.
Edited by - Nazrix on November 20, 2000 1:58:37 PM
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
quote: Original post by Nazrix
felonius,
Hmm...well, you may have a point, but I would say perfecting a type of computer game takes more innovation than making another Doom clone or something. At least we''re trying to do something different w/ games on computers trying to move PnP RPGs to computer rather than just using other people''s computer game ideas.
quote: Original post by Selkrank
I don''t agree totally. I could think of a LOT of improvements to Doom (or Quake) clones while the game would still be considered FPS. RPGs just are inherently more complex, but a simple game doesn''t mean you cannot innovate.
-Jussi
quote: Original post by felonius
I think you misunderstand, Selkrank. And I think we actually do agree.
By "clone" we mean something that is identical too the original. If you do some significant improvements to any genre then that requires innovation. It requires innovation to make Starcraft stand out from all the other RTS games. However, although it contain original elements it is not fully original, whereas Dune 2 was.
quote: I think there is a lesson here.
If we as CRPG developers try to rip off other CRPGs instead of PnP RPGs then we might actually make our games less innovative - because it has already been coded.
quote: I''ve noticed that a lot of ppl here make 2D RPG games here. I was just wondering why they are so popular? Is it because they are easier to make? ..... - Tolerate
quote: Original post by MadKeithV
Strange as it may seem, I tend to agree with Lubb here. In most CRPGs, there is a distinct lack of a game. It''s a world simulation with some story elements, and generally it isn''t even all that fun to play. I remember getting Ultima8, and hating the interface, but slugging through it to see "what would come next." When I found a cheat to see the end-game animation, I never touched the game again. That was ALL the incentive the game had to keep me going.
Not a whole lot really![]()