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quote: Original post by Nazrix
That''s an interesting idea. You could even go further by letting the player construct sentences w/ different icons. That way the player doesn''t have to guess what words the designers used. All the possibilities would be right there, and the player can use them in different ways.
quote: Original post by ragonastick
Good ideas, I''m just thinking, how much extra work would be needed (for the artist) to draw like a 32x32 icon to represent every object/thought that the player encounters, and when this is encountered, the icon pops up on the screen. So say the player meets Bob, next to Bob, a little portrait of him would show up. Then while talking to Bob, Bob might mention a lighthouse, which then pops up the lighthouse picture on the screen. So the player then associates the picture with the building.