heya, and thanks again. Anyway, that's what I've been trying to ask about: How do I reorder my many vertices so that I can generate the surface correctly, simply by looping through them
(actually, my question was to ask how to draw parametric surfaces... oh well)
By the way, by using 2 for loops to generate the vertices, I'm still stuck with either:
1)Slices from top to bottom, or
2)Slices from front to back
Either way, even if I manage to link them up together, i'll get planes, instead of a surface around it.
Oh, and here's a different shape generated with another parametric function. Looks pretty (i know, i know, thank you), got colors, but it kinda supports the "slices-of-planes" idea.
With GL_POINTS
![](http://www.4freeimagehost.com/uploads/85e5de20ff06.gif)
With GL_QUADS (the code I'm using to generate these vertices are still the same as posted above)
![](http://www.4freeimagehost.com/uploads/02b74e31f014.gif)
So, is there perhaps, a gl/glu/glut function that allows me to
1)just specify the parameters, and generate a surface for me, or
2) Reorder all my vertices so that I can just loop through them all and generate my surface without a sweat?
Please help!!! Thanks