Quote:
Original post by Kyo
Not only would it make for a much more diverse, original and interesting range of a game concepts, this would also put the emphasis back on the programming aspect, as there are no game-making tools which do these for you.
Part of the goal in designing 4E4 was to take the focus
off the programming aspect, and to put more weight on content and production management. If we do another contest of this magnitude - 5 months is the longest we've ever done, I believe - then it is likely to be holistic in the same way. Some of the entries this time around, like Zirconia 2 or Ink Wars, have really tried to innovate with their gameplay, and I for one would like that to be encouraged.
However, we've been looking at running contests more frequently, so a seperate programming-focused contest more along the lines of what you describe might happen seperately to a 4E contest.