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some doubts regarding tutorial 38 (including the textures in .exe file)

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-1 comments, last by srinu 18 years, 4 months ago
hi everyone, i am writing a demo, that uses texture blending. i am storing the bitmap inside the .exe file with the help of tutorial 38. but the problem is, i am using a texture which has "bit depth " of 32. becos of which notin is getting displayed. instead of the texture, a white QUAD is being displayed. normal textures which have a bit depth of 24 r working fine. and also i want to know the difference of gluBuildmipmaps and glTexture2d ie which situation demands the use of specific function. please help me in this regard. thank you. Srinivas .U

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