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[SD] Gameplay based on switching between views: ok ?

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0 comments, last by superpig 18 years, 4 months ago
Would a game where the 2 views must be alternated at a significantly fast pace fit the contest ? For example: one view mode allows setting traps, but not see foes, the other view mode allows seeing foes and moving, but not setting traps, thus the user needs to alternate between both views to achieve victory. Both views _cannot_ be displayed at the same time, in this example.
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Nope, sorry. Both views must be displayed simultaneously.

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

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