Is this for a memory handler? If it is, you probably don't want to be moving memory around that often, do you? That would be a fairly significant performance hit.
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DavidRM
Samu Games
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Is this for a memory handler? If it is, you probably don't want to be moving memory around that often, do you? That would be a fairly significant performance hit.
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DavidRM
Samu Games
-ddn
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FlyFire/CodeX
http://codexorg.webjump.com
I wanted to store sprites (make some kind of sprite cache) in video memory so sprite blitting can be accelerated with VBE/AF (That's for my NE project - more info on my homepage). Blocks (sprites) will be rectangles of any size.
ddnguyen, can you tell a little more about that "popular A*"?
Thanx in advance,
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FlyFire/CodeX
http://codexorg.webjump.com