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Looking for help and/or advice
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Also, can you explain how the RPG and action elements combine? RPGs and action games handle story in very different ways, so this is very important to deciding what story should go into your game and how you should present it.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
For the morality there will be many parts of the game where you can choose what to do, like when you get to this one city you can either tell the mayor about whats going on (a big army is after you) or you can stop at the city for a little while then leave again.
For the most part the main character was a cold hearted killer untill he saved a little girl. But now he has taken on a fatherly type of role to the little girl.
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Quote: Original post by destron
Is there some kind of conspiracy going on? some secret brotherhood out to get the main player?
Well, throught the land where the story takes place each city has there own guild which in turn are hired out to do different jobs for the city, or they can be hired by the citizens to perform assasinations. The guild from the main city is after the main character, and out to take over the world with the dead.