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Need Help With borland stuff PLEASE !!!
For that you need a windows programming language (I recommend VC++).
Delphi is pretty fast, but I've never used it. I would assume C++ Builder is faster, since C++ is generally faster than Pascal, but it probably isn't that much faster.
E-mail me if you have any questions
invader@hushmail.com
--Qoy
C++ Builder is not generally faster than Delphi, because the VCL is written in Pascal and the code is the same. If you don't use VCL it is faster, definitely.
CU
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Skullpture Entertainment
#40842461
C++Builder is too much easier than VC++,
we do write all of our games in Borland's
C++ Builder 4.0, you can ignore all VCL
features and do whatever you want
![](http://www.gamedev.net/community/forums/ubb/smile.gif)
for a starting point do these steps :
in OnCreate Event of your main form write
these codes
Width = GetSystemMetrics ( SM_CXSCREEN ) ;
Height = GetSystemMetrics ( SM_CYSCREEN ) ;
Brush->Style = bsClear ;
the last line tells the builder to not
updating the screen, it must be done by your
engine using ddraw or...
your main game loop must be called in the
OnIdle isr routine. for more information on
how this is done take a look at builder's
help topics on OnIdle.
C++Builder is good and fast for game
programming believe me